Version scope: these detailed mechanics and route prerequisites come from classic-game community documentation. Story-route pages contain spoilers. Compare your edition before a route-sensitive choice.

Bring a personal-combat plan
Troop totals are not the HP bar for these fights. Review the individual HP, Level, moves and available solo skills. The official legacy support FAQ also confirms that a commander's dungeon skills can differ from their army skills.
Do not carry an army result-bar strategy into a dungeon. Here the relevant question is whether your characters can defeat the enemies while keeping enough usable actions and health for the remaining floors.
Swap before everyone is exhausted
The mechanics reference allows a commander to replace another participant; a unit cannot retreat itself out. Replacements are normally chosen randomly from eligible roster members, while Sill is the first back-position replacement in the documented system.
| Warning sign | Response to consider |
|---|---|
| One unit has no moves | Replace it before every active unit is exhausted. |
| A valuable unit has low HP | Arrange healing or substitution before a fatal hit. |
| The next floor is harder | Inspect what remains of the roster and consider exiting. |
Characters knocked out in the dungeon can become unavailable for the rest of the turn. Remember that you may still need to defend the map afterward.
Leaving does not preserve every cleared floor
The dungeon reference describes a specific rule: if you clear at least one floor and exit voluntarily, the next entry begins one floor deeper than your previous entry point. It does not necessarily begin just below the deepest floor you reached. Clearing the final floor changes repeat entries to that final floor.
Plan short visits with that rule in mind rather than treating a long crawl as a permanent checkpoint at every cleared floor. Different scripted boss encounters may also handle restoration differently.
Review rewards and risk before the last floor
Ordinary dungeon clears can grant a one-time roster level bonus. Special dungeons are exceptions, so check the dungeon's entry before spending a campaign action on it. Orochi's Pit is especially important because its boss has a direct Game Over risk.
For reward and farming trade-offs, continue with dungeon exploration and items.
Sources & version scope
- AliceSoft community Wiki — Dungeons — Community documentation for the classic game; not an official publisher manual or independent Steam playtest.
- AliceSoft community Wiki — Game mechanics — Community documentation for the classic game; not an official publisher manual or independent Steam playtest.
Source review: 2026-10-06. Official images are credited to Alicesoft. Editorial recommendations are separate from documented mechanics.


