Version scope: these detailed mechanics and route prerequisites come from classic-game community documentation. Story-route pages contain spoilers. Compare your edition before a route-sensitive choice.

The two campaign Action Fans
How do I increase my actions per turn? ©ALICESOFT. Official Japanese-release image; not a Steam playtest screenshot. · Source

Map actions are different from battle moves

Action Fans are the campaign-level budget beside the province commands. Most events, attacks and searches spend one; some major story events consume everything left. The small banners beneath an army unit are that unit's battle moves, a separate resource.

The community mechanics page identifies prisoner recruitment and spending funds to replenish troops as fan-free actions. They still use available commanders or money. Before ending a turn, review those menus as well as your remaining map commands. Unspent fans do not carry forward.

Check the extra-fan requirements

BonusDocumented classic requirement
First extra fanAt least 50 SAT, Sill available, and not already supplied by the starting bonus.
Next extra fanAt least 160 SAT and exactly three maximum fans.
Next extra fanAt least 260 SAT and exactly four maximum fans.

The increase starts on the following turn. Check your maximum count rather than the number left after spending actions. A second-game starting fan changes which version is available.

Why the option is missing

The Satisfaction menu can display only twelve eligible bonuses. Lower-priority options can be crowded out. Check prerequisites first, then inspect one-time bonuses you might reasonably take to free a menu slot. Do not spend on unrelated bonuses solely because a dated guide told you to reload.

The current Wiki documents minimum thresholds; the older 2012 FAQ describes narrower availability windows. We use the Wiki's description here and identify this as classic-version guidance rather than a verified Steam rule.

A practical turn routine

Read available province commands before spending the last fan, separate required events from optional searches, and retain a save before a story transition. When choosing a Satisfaction bonus, consider both the next turn and the current campaign goal. An extra future action can be more useful than a small immediate improvement, but a needed army recovery can still be urgent.

For the combat resource, see army formation. For capacity rather than action count, use national power.

Sources & version scope

Source review: 2026-10-06. Official images are credited to Alicesoft. Editorial recommendations are separate from documented mechanics.